It’s taken some time, but the event guide for No Heaven prelude 1: “Ceres” is now available for people to look at. The event guide contains a number of details about the setting which had previously not been specified as well as the details you will need when it comes time to book.
On that note, booking opens Thursday 3rd October at 7pm. Details of how to book will be made available at that time.
If there is something you would like to see added to the guide, or something you think is missing, let us know and we’ll update it or tell you why not.
Download the event guide (PDF)
Image by Joakim Olafson used with permission.
The Ceres Workers Collective started off as a ramshackle collection of asteroid miners putting together the basics required for semi-permanent living and working in the asteroid belt rather than having long seasons between being able to work. At first, there were some bitter rivalries but the dangers of space largely kept things from going too far. As time went on and nanotech advances made mining easier, the various independent mining groups realised they could get a better price for their resources if they sold them as a collective instead of individually. A workers’ collective was formed with each person working the belt being offered the chance to join. The entry stake was high, but not impossible to reach and those who couldn’t afford it immediately put aside every spare but of currency earned to be able to one day afford it. Those who can afford the full stake are able to join as full members with voting rights. Those who can’t afford it yet can become associate members as long as they make use of CWC facilities and agree not to make any independent trades. The cost of living means it often takes decades for someone to earn their full stake but those who come out to the Belt to work aren’t afraid of hard work under dangerous conditions.
Due to the dangers of living in what is essentially a tin can exposed to space on most sides with the atmosphere and power provided by equipment decades out of date and vastly overworked, clothing tends toward the practical on Ceres. Utility suits which can be quickly sealed for low atmosphere and breathing masks with an internal oxygen supply are essentially considered mandatory for those who can’t afford better gear. The people who live and work there are often marked in the manner of their work, with stains from spilled coolants, ore dust, and fuel being common. The Pinterest board I put together for the CWC is here: https://pin.it/adfkwftv2j7ogw
The first game of No Heaven is intended to take place on the Ceres colony shortly after the aliens enter the Sol system. Those who could afford to purchase transport away have already left (or been left behind) and those who remain on station have few choices on what to do next. Some of the mining rigs have been left behind, but they’re slow and trying to evade warships in one isn’t going to go well. The best choice seems to be the emergency shelters nestled in the rocky core of Ceres, remnants of old mining tunnels converted into long term storage. What will happen to the colony? What will happen to those left behind? You’ll have six hours to find out.
No Heaven prelude 1 “Ceres” is intended to be run in early 2020 in Bravo One, Birmingham. Further details regarding character archetypes, dates, cost, catering, and so on are being worked out and will be made available as soon as possible.
The second work of fiction written in the No Heaven setting. This one is exploring humanity’s first contact with a living alien species.
Continue reading “First and Last Contact”
This is a day in the life of Mareh, an engineer in the Ceres Workers Collective. It’s the first of a number of fiction pieces for the setting.
Continue reading “A day in the life of Mareh (CWC)”
You may have noticed that the released information so far is a little light on information about the nature of the extraterrestrials in the game.
Continue reading “Extraterrestrials and Humanity”
The first thing to mention is that we are still working on the game and this isn’t an area we’re really prepared to talk about in final terms yet. But it is something we’ve been asked about a lot, so here’s some basics.
Continue reading “What happens at games”
Nanotechnology in No Heaven is a pervasive part of the setting. It’s everywhere from the weapons, armour, and clothes you wear to your blood vessels.
Continue reading “Nanotechnology”
Busy busy busy… but here’s a first look at the Federated Lagrangian Colonies, the third and final culture in the No Heaven setting. Sorry for the lack of post last week – everything got away from me.
Continue reading “Look and Feel – The Federated Langrangian Colonies”
Hyperspace travel has its limitations, and those limitations directly affect the difficulties in surviving an ongoing chase through it.
Continue reading “Hyperspace: limitations and difficulties”
Everything’s busy at the moment, but here’s another look and feel post. This time for the Ceres Workers Collective. I have solid ideas for the look in my head, but it’s actually relatively tricky to find good examples so bear with me.
Continue reading “Look and Feel – Ceres Workers Collective”