The second work of fiction written in the No Heaven setting. This one is exploring humanity’s first contact with a living alien species.
This is a day in the life of Mareh, an engineer in the Ceres Workers Collective. It’s the first of a number of fiction pieces for the setting.
You may have noticed that the released information so far is a little light on information about the nature of the extraterrestrials in the game.
The first thing to mention is that we are still working on the game and this isn’t an area we’re really prepared to talk about in final terms yet. But it is something we’ve been asked about a lot, so here’s some basics.
Nanotechnology in No Heaven is a pervasive part of the setting. It’s everywhere from the weapons, armour, and clothes you wear to your blood vessels.
Busy busy busy… but here’s a first look at the Federated Lagrangian Colonies, the third and final culture in the No Heaven setting. Sorry for the lack of post last week – everything got away from me.
Hyperspace travel has its limitations, and those limitations directly affect the difficulties in surviving an ongoing chase through it.
Everything’s busy at the moment, but here’s another look and feel post. This time for the Ceres Workers Collective. I have solid ideas for the look in my head, but it’s actually relatively tricky to find good examples so bear with me.
Look and feel is a tricky one to cover while we’re still writing our cultures and nations and developing the game as a whole. However, the culture we’re furthest forward with is The British Dominion of Mars, and we can show you what we’re thinking for general look and feel there.
“But the stars that marked our starting fall away.
We must go deeper into greater pain,
for it is not permitted that we stay.”
Those who have glimpsed the sub-space realm known as “hyperspace” for themselves have not taken the experience well. The earliest experimenters with the technology peered through portholes to see for themselves what the external cameras only revealed as a kaleidoscopic blur, and for their curiosity were afflicted with madness.