Look and feel is a tricky one to cover while we’re still writing our cultures and nations and developing the game as a whole. However, the culture we’re furthest forward with is The British Dominion of Mars, and we can show you what we’re thinking for general look and feel there.
Something I’ve been considering for a while is the difference between theoretical skills (skills that give you knowledge and the theory of how to do things) and practical skills (skills that give you the ability to do something).
There have been some discussions about accessibility at LRP recently and we wanted to address what we’re doing to improve accessibility within No Heaven.
The content poll showed a definite bias towards culture information, but it’s not ready yet and I’ve had a busy week so what I can provide is something from one of the other high-vote sections: rules.
As I said in the content poll post, there won’t be anything definitive about rules in this or anything else in this series until we have concrete rules we’re happy to release. That said, here are our thoughts on combat calls.
There are currently another eight posts in progress and the plan is to release at least one a week as we develop the setting and system.
I’d like some indication of what people want to see first so I’ve put together a poll on the website. I’m not going to guarantee that we’ll use it as an absolute guide, and I can say right now that selecting the rules option won’t get detailed system documents produced for you.
But I’d like to know what you would like to see.
What content would you like to see more of?
- Culture (27%, 7 Votes)
- Rules (23%, 6 Votes)
- Look and Feel (23%, 6 Votes)
- Technology (12%, 3 Votes)
- History (12%, 3 Votes)
- Something else (4%, 1 Votes)
Total Voters: 18
“But the stars that marked our starting fall away.
We must go deeper into greater pain,
for it is not permitted that we stay.”
Those who have glimpsed the sub-space realm known as “hyperspace” for themselves have not taken the experience well. The earliest experimenters with the technology peered through portholes to see for themselves what the external cameras only revealed as a kaleidoscopic blur, and for their curiosity were afflicted with madness.
It’s been a bit of a rollercoaster ride. Can’t quite believe that two weeks ago I was doodling an idea and now I’ve put together a website and starting writing this seriously.
If you’re seeing this, then one of three things has happened: either Facebook told you, Google+ told you, or you happened upon the website some other way. However you got here, welcome!
Right now I’m putting together the basics of this site so that there’s something in place (rather than just an empty space). More updates and developments will be forthcoming as time goes on.
You can expect to see snippets about the game development process and information about the setting appear here first before we publish it properly but be warned that if it doesn’t make it into the final cut, it isn’t canon.